OSRS Farming 99 Planner

Tree, hardwood, fruit tree and herb runs modelled on their own cadence, with live GE prices.

Live GE prices
15:57 UTC
Days to 99
22.8
26.2 hrs of running
Days to next level
4.5
level 96
Net cost
14.47M gp
-636.3K gp/day
XP per day
183.6K
159.7K xp/hr

Protection verdict

Cheapest and fastest protection per patch type, at current prices

Magic trees
Cheapest
Ultracompost
9.77M gp · 23.6 days
saves 4.70M gp
Fastestcurrent
Pay 25 coconut
14.47M gp · 22.8 days
4.70M gp more than cheapest
Rosewood hardwood
Cheapestcurrent
Pay 8 dragonfruit
14.47M gp · 22.8 days
Fastestcurrent
Pay 8 dragonfruit
14.47M gp · 22.8 days
Palm (coconut)
Cheapest
Ultracompost
12.07M gp · 23.2 days
saves 2.40M gp
Fastestcurrent
Pay 15 papaya fruit
14.47M gp · 22.8 days
2.40M gp more than cheapest
Torstol herbs
Cheapestcurrent
Ultracompost
14.47M gp · 22.8 days
Fastestcurrent
Ultracompost
14.47M gp · 22.8 days

Cheapest also fells your own trees and sells the logs and roots; fastest pays 200 gp a patch to clear, forfeiting both.

Per-crop metrics

Each patch type on its own cadence, after disease and the outfit bonus

Magic trees61.0100.0%83,48313,91483,483627.7K-464.8K-464.8K4.522.8
Palm (coconut)51.0100.0%52,54810,51052,548189.4K-189.4K-189.4K4.522.8
Torstol72.095.1%15,0392,14830,078117.8K65.7K131.3K9.045.5
Rosewood hardwood30.25100.0%70,05623,35217,514462.8K-453.2K-113.3K1.15.7
Overall21183,622-636.3K19.296.7

Run counts are the trips you actually make over that stretch of the plan, at each crop's own cadence — so the overall row is every farming trip, not every crop reaching the goal alone. Per-run figures never total across crops, since each runs on a different cadence.

XP over time

Green dots mark level-ups

Profit / loss over time

-636.3K gp per day

Days per level

22.8 days to 99

XP per day by source

Economy per day

Cost vs revenue by patch type

Per-day breakdown

1.17M out, 532.2K in

Costs

1.17M gp
Magic seeds6 × 70,026420.2K
Rosewood seeds0.8 × 148,527111.4K
Palm (coconut) seeds5 × 17,00085.0K
Torstol seeds14 × 16,341228.8K
Ultracompost (herbs)14 × 4866.8K
Coconut bought (protection)120 × 1,593191.2K
Dragonfruit bought (protection)6 × 8265.0K
Papaya fruit bought (protection)75 × 1,603120.2K

Revenue

532.2K gp
Magic roots18 × 9,050162.9K
Rosewood logs6 × 3992.4K
Torstol122.1 × 3,004366.9K

Magic tree strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 25 coconut100.0%183.6K22.814.47M
Ultracompost91.7%176.7K23.69.77M
Supercompost84.1%170.3K24.510.37M
Compost64.5%154.0K27.112.34M
No compost40.9%134.3K31.115.35M

Rosewood strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 8 dragonfruit100.0%183.6K22.814.47M
Ultracompost88.2%181.5K23.014.53M
Supercompost82.7%180.6K23.114.61M
Compost63.8%177.3K23.614.89M
No compost42.5%173.5K24.115.22M

Palm (coconut) strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 15 papaya fruit100.0%183.6K22.814.47M
Ultracompost93.9%180.4K23.212.07M
Supercompost88.1%177.4K23.612.28M
Compost72.2%169.0K24.713.07M
No compost52.6%158.7K26.314.17M

Produce flow

Home-grown produce settled against gardener payments, per day

Coconut: 30.0/day grown, 150.0/day owed → 120.0 bought at 1,593 gp each.

Dragonfruit: 0.0/day grown, 6.0/day owed → 6.0 bought at 826 gp each.

Papaya fruit: 0.0/day grown, 75.0/day owed → 75.0 bought at 1,603 gp each.

Assumptions

  • Each patch type runs on its own cadence, so days — not runs — are the base unit. A cadence starts at one trip a day (two for herbs) and is capped by growth time, which is why hardwoods land below 1/day.
  • Disease is rolled once per vulnerable growth cycle. The published figures are the maximum roll, and 0 also counts as diseased, so the real chance is (max + 1)/128. Compost divides the max roll by 50/80/90% and rounds down.
  • That means nothing is ever disease-immune. Ultracompost takes a magic tree's max roll to 0, but the 0 outcome still lands — 1/128 a cycle over 11cycles. Player testing on the wiki's Talk:Disease page measured ~6.9% disease for ultracomposted herbs, which this reproduces; reading the figures as a plain chance predicts 4.6%.
  • Only maple (13/128) and magic (9/128) tree rates are published. Oak, willow, yew and every hardwood use the base = 20 − cycles pattern those two define.
  • A diseased tree you do not cure before your next visit dies: you lose the seed and all of its XP. Paying the gardener removes disease entirely.
  • Herb yield is lives ÷ (1 − chance to save), +1 life per compost tier. Every herb reaches a 31.6% save chance at 99. Magic secateurs (+10%) and the Farming cape (+5%, assumed at 99) raise that save chance rather than the yield directly, and stack additively.
  • Roots step every 8 Farming levels from the tree's requirement, capping at 4; felling a tree yields ~8 logs. Hardwood trees have no roots item, so logs are their only produce.
  • Prices are the midpoint of the latest instant-buy and instant-sell from the OSRS Wiki price API.