OSRS Farming 99 Planner

Tree, hardwood, fruit tree and herb runs modelled on their own cadence, with live GE prices.

Live GE prices
02:38 UTC
Days to 99
9.2
10.6 hrs of running
Days to next level
2.5
level 98
Net cost
5.23M gp
-567.5K gp/day
XP per day
183.7K
159.7K xp/hr

Protection verdict

Cheapest and fastest protection per patch type, at current prices

Magic trees
Cheapest
Ultracompost
3.82M gp · 9.6 days
saves 1.41M gp
Fastestcurrent
Pay 25 coconut
5.23M gp · 9.2 days
1.41M gp more than cheapest
Rosewood hardwood
Cheapestcurrent
Pay 8 dragonfruit
5.23M gp · 9.2 days
Fastestcurrent
Pay 8 dragonfruit
5.23M gp · 9.2 days
Palm (coconut)
Cheapest
Ultracompost
4.22M gp · 9.4 days
saves 1.02M gp
Fastestcurrent
Pay 15 papaya fruit
5.23M gp · 9.2 days
1.02M gp more than cheapest
Torstol herbs
Cheapestcurrent
Ultracompost
5.23M gp · 9.2 days
Fastestcurrent
Ultracompost
5.23M gp · 9.2 days

Cheapest also fells your own trees and sells the logs and roots; fastest pays 200 gp a patch to clear, forfeiting both.

Per-crop metrics

Each patch type on its own cadence, after disease and the outfit bonus

Magic trees61.0100.0%83,48313,91483,483601.2K-462.8K-462.8K2.59.2
Palm (coconut)51.0100.0%52,54810,51052,548192.5K-192.5K-192.5K2.59.2
Torstol72.095.1%15,0552,15130,111101.5K108.4K216.9K5.118.4
Rosewood hardwood30.25100.0%70,05623,35217,514525.6K-516.4K-129.1K0.62.3
Overall21183,655-567.5K10.839.2

Run counts are the trips you actually make over that stretch of the plan, at each crop's own cadence — so the overall row is every farming trip, not every crop reaching the goal alone. Per-run figures never total across crops, since each runs on a different cadence.

XP over time

Green dots mark level-ups

Profit / loss over time

-567.5K gp per day

Days per level

9.2 days to 99

XP per day by source

Economy per day

Cost vs revenue by patch type

Per-day breakdown

1.13M out, 560.7K in

Costs

1.13M gp
Magic seeds6 × 73,405440.4K
Rosewood seeds0.8 × 169,918127.4K
Palm (coconut) seeds5 × 16,87884.4K
Torstol seeds14 × 14,087197.2K
Ultracompost (herbs)14 × 4205.9K
Coconut bought (protection)120 × 1,215145.8K
Dragonfruit bought (protection)6 × 7504.5K
Papaya fruit bought (protection)75 × 1,634122.5K

Revenue

560.7K gp
Magic roots18 × 7,690138.4K
Rosewood logs6 × 3832.3K
Torstol122.3 × 3,434420.0K

Magic tree strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 25 coconut100.0%183.7K9.25.23M
Ultracompost91.7%176.8K9.63.82M
Supercompost84.1%170.4K9.94.05M
Compost64.5%154.0K11.04.78M
No compost40.9%134.3K12.65.89M

Rosewood strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 8 dragonfruit100.0%183.7K9.25.23M
Ultracompost88.2%181.6K9.35.26M
Supercompost82.7%180.6K9.45.28M
Compost63.8%177.3K9.65.39M
No compost42.5%173.6K9.85.51M

Palm (coconut) strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 15 papaya fruit100.0%183.7K9.25.23M
Ultracompost93.9%180.4K9.44.22M
Supercompost88.1%177.4K9.54.29M
Compost72.2%169.1K10.04.56M
No compost52.6%158.7K10.74.93M

Produce flow

Home-grown produce settled against gardener payments, per day

Coconut: 30.0/day grown, 150.0/day owed → 120.0 bought at 1,215 gp each.

Dragonfruit: 0.0/day grown, 6.0/day owed → 6.0 bought at 750 gp each.

Papaya fruit: 0.0/day grown, 75.0/day owed → 75.0 bought at 1,634 gp each.

Assumptions

  • Each patch type runs on its own cadence, so days — not runs — are the base unit. A cadence starts at one trip a day (two for herbs) and is capped by growth time, which is why hardwoods land below 1/day.
  • Disease is rolled once per vulnerable growth cycle. The published figures are the maximum roll, and 0 also counts as diseased, so the real chance is (max + 1)/128. Compost divides the max roll by 50/80/90% and rounds down.
  • That means nothing is ever disease-immune. Ultracompost takes a magic tree's max roll to 0, but the 0 outcome still lands — 1/128 a cycle over 11cycles. Player testing on the wiki's Talk:Disease page measured ~6.9% disease for ultracomposted herbs, which this reproduces; reading the figures as a plain chance predicts 4.6%.
  • Only maple (13/128) and magic (9/128) tree rates are published. Oak, willow, yew and every hardwood use the base = 20 − cycles pattern those two define.
  • A diseased tree you do not cure before your next visit dies: you lose the seed and all of its XP. Paying the gardener removes disease entirely.
  • Herb yield is lives ÷ (1 − chance to save), +1 life per compost tier. Every herb reaches a 31.6% save chance at 99. Magic secateurs (+10%) and the Farming cape (+5%, assumed at 99) raise that save chance rather than the yield directly, and stack additively.
  • Roots step every 8 Farming levels from the tree's requirement, capping at 4; felling a tree yields ~8 logs. Hardwood trees have no roots item, so logs are their only produce.
  • Prices are the midpoint of the latest instant-buy and instant-sell from the OSRS Wiki price API.